Commit Graph

108 Commits

Author SHA1 Message Date
JSLMPR b455a11d82 Add AGENTS.md (any-AI entry point) + Gate-B review scorecard
- AGENTS.md: portable onboarding for any assistant (Codex/Claude/etc.) at the repo
  root -- what the project is, read-order, build/test/run, hard constraints, honest
  status, env gotchas. Makes the whole repo usable by any AI, not just Claude.
- docs/gate-b-review-bowling.md: the production-readiness scorecard. Gate A
  (technical) measured = PASS; Gate B (human creative rubric) = PENDING. Output is
  production-ready only when BOTH pass; this is the artifact a human fills to decide.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPuJXQyAeWpFcTtcnxo1UN
2026-07-24 21:21:43 +02:00
JSLMPR fd224124cf docs: portable e2e runbook + local-models reference (any-AI usable)
Port the run-to-final flow and the local model runtime/version-trap facts from
Claude-specific auto-memory into repo Markdown so any assistant or human reading
the repo (Codex, Claude, etc.) has them. Runbook updated for the auto-director
(the plan is generated automatically now; manual authoring is an override).
Linked from the README.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPuJXQyAeWpFcTtcnxo1UN
2026-07-24 15:47:45 +02:00
JSLMPR 9fb24e8f19 R6 speed-ramp: ease into slow-motion
A slow-motion shot now decelerates smoothly instead of snapping to slow-mo:
speedRampSetpts builds a log-integrated setpts that ramps playback speed from
normal (1.0) down to below the target across the shot. The shot stays a SINGLE
segment (so the R5 per-shot push-in is preserved) and the existing -t pin keeps
the planned output duration. Normal-speed shots keep a plain constant setpts.
Unit-tested; verified in a real render (payoff carries the ramp, output valid).
Completes R6 (crossfades + speed-ramp).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPuJXQyAeWpFcTtcnxo1UN
2026-07-24 12:04:32 +02:00
JSLMPR a2a7d7d736 R8: swell the music into the payoff
MusicGen's internal structure is uncontrolled, so the mix applies a deterministic
swell envelope to the score (volume='min(1,0.5+0.5*t/peak)':eval=frame): the music
amplitude rises from 0.5x to full over the run-up to the payoff, then holds. The
peak is the payoff (slow-motion) beat's timeline midpoint on the crossfade-
compressed timeline -- generic, driven only by the plan, no content assumptions.
No-ops when there is no slow-mo beat. Filter string unit-tested; verified in a real
render (swell peaks at 6.83s, output -16.1 LUFS).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPuJXQyAeWpFcTtcnxo1UN
2026-07-24 09:37:43 +02:00
JSLMPR 407f6b5e04 Tier-2 caption-driven shot selection (semantic editor, not just decorator)
The vision director now captions several beat frames (two questions per frame in
one worker call: a discriminative description + a punchy label) and turns the
descriptions into a per-window "highlight-worthiness" curve via generic
emotion/action/idle keyword scoring (semanticScore/semanticCurve). The montage
director blends that curve with audio to place the payoff on the semantically
strongest moment; the payoff label becomes the bold overlay and the description
flavors the music. Everything is content-agnostic and fails soft to the measured
cut. Verified on bowling: the payoff moved onto moondream's detected celebration.

Honest limit: a small VLM on distant subjects is only weakly discriminative;
descriptive questions beat terse ones (which collapse to a constant answer).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPuJXQyAeWpFcTtcnxo1UN
2026-07-24 01:31:48 +02:00
JSLMPR 67bdf683ca R7: bold, animated overlay captions
Overlays are now large (fontsize 84) with a thick outline + strong drop shadow so
they read on any background, and animate in: a snappy 0.18s alpha punch plus a
34px rise-up over 0.22s, with a soft ease-out. Placed on the payoff beat so the
entrance lands on the musical/edit accent. This presents the Tier-2 vision
director semantic caption ("STRIKE") boldly. Overlay style/animation asserted in
the existing overlay test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPuJXQyAeWpFcTtcnxo1UN
2026-07-24 00:05:39 +02:00
JSLMPR f03d5472c5 R6: cross-dissolve transitions between montage beats
Beats now blend instead of hard-cutting (incl. the cut into the slow-mo payoff)
via an xfade + acrossfade chain (xfadeTimelineCommand). The timeline compresses
by (n-1)*xf, so shiftOverlayForCrossfade re-times overlays and the reported
duration is reduced to keep overlays, loudness mastering, and QA aligned. Opt-in
via editing.crossfade-seconds (0 = hard cuts default; localpoc 0.25), clamped to
half the shortest beat. Offset math + overlay shift unit-tested; verified on the
bowling cut (visible dissolve, STRIKE overlay stayed on the payoff).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPuJXQyAeWpFcTtcnxo1UN
2026-07-23 23:41:12 +02:00
JSLMPR 30c832e9d5 Accurate loudness mastering: measure the finished file and correct to target
Single-pass loudnorm in the mix is only ~+/-2 LUFS accurate, so the auto-rendered
output could land quiet (e.g. -18.7 LUFS vs the -16 target). After the mix,
probeIntegratedLoudness measures the file, loudnessGainDb computes the corrective
gain, and masterLoudness applies it with a brickwall limiter for true peak. No-ops
when already on target or when the measurement is implausible; handles MusicGen
loudness variance. loudnessGainDb unit-tested.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPuJXQyAeWpFcTtcnxo1UN
2026-07-23 23:09:06 +02:00
JSLMPR 1da0661eea Automatic two-tier highlight director + source-adaptive rendering
Rendering (whole service, driven by source measurements, not constants):
- Orientation-aware geometry: FfmpegClipInspector reads display rotation and
  stores effective dims; HighlightFfmpegRenderer.outputGeometry renders portrait
  sources portrait and skips the 2.39 letterbox on portrait (landscape unchanged).
- Dynamic exposure: probeSourceLuma measures the frames; exposureNormalizationFilter
  maps the mean toward a target; the grade is now exposure-preserving (no crushed
  subjects: bowling final went ~63 -> ~100 mean luma).
- Motion-adaptive in-shot push-in (zoompan), amount from per-shot YDIF.
- Audio mix ducks source audio under the generated score so it leads.
- Highlight duration is no longer capped (validator + config).

Automatic director (plans were hand-authored before):
- Tier 1 HighlightMontageDirector: composes the montage from measured motion (YDIF)
  and audio-energy (RMS) curves -- setup, continuous action/tension, slow-mo payoff
  on the audio climax, resolution button, camera-whip tail trimmed.
- Tier 2 HighlightVisionDirector + tools/vision_caption.py: a local, offline
  vision-language model (moondream2) captions the payoff frame and augments the
  montage with a semantic overlay ("STRIKE") and scene-informed music; fails soft.
- Wired into the scheduler behind auto-director-enabled / vision-director-enabled
  (on in the localpoc profile).

Docs: cinematic-quality-rules.md (R1-R5, R9 both tiers), poc-plan milestones.
Tests: mvn -o verify -> 262 passing, 0 failures.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPuJXQyAeWpFcTtcnxo1UN
2026-07-23 22:49:05 +02:00
JSLMPR 8b68116dae docs: record Phase 5 next-steps roadmap
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bg76sLc43Wc3j5ZcLkboYR
2026-07-22 22:51:18 +02:00
JSLMPR 235810e253 docs: log Phase 4 cinematic pass progress
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bg76sLc43Wc3j5ZcLkboYR
2026-07-22 16:15:02 +02:00
JSLMPR 3221b9827b docs: add P3.6 acceptance review (frozen thresholds + rubric); Gate A measured PASS
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bg76sLc43Wc3j5ZcLkboYR
2026-07-22 11:59:06 +02:00
JSLMPR 6600ded929 docs: P3.5 mix/ducking review findings (calibration deferred to P3.6)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bg76sLc43Wc3j5ZcLkboYR
2026-07-22 11:43:10 +02:00
JSLMPR 56205d91f2 Fix local CV visual-analysis client (HTTP/1.1) to enable YOLO selection
The local-cv provider was never exercised end to end (its bootstrap was
prohibited), and hid a latent bug: the JDK HttpClient defaulted to HTTP/2 and
negotiated an h2c cleartext upgrade that the HTTP/1.1-only worker (uvicorn/h11)
mishandled by dropping the request body, so every call returned HTTP 422. Pin the
client to HTTP/1.1.

With this fix the resident YOLOv8 worker (run offline against the existing
yolov8n.pt, no bootstrap script) classifies the sample source as CAR_VLOG at 0.95
with measured OpenCV blur/exposure and a real car label, replacing the previous
filename-keyword GENERIC_VLOG fallback. Provider remains opt-in via runtime
override; the committed localpoc profile keeps the heuristic default.

Also ignore yolov*.pt.license.txt (provenance for the git-ignored weights).
mvn -o verify green (247 tests, 0 failures).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bg76sLc43Wc3j5ZcLkboYR
2026-07-22 11:14:48 +02:00
JSLMPR 9d217c249e docs: log beat-specific grading milestone
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bg76sLc43Wc3j5ZcLkboYR
2026-07-22 10:31:41 +02:00
JSLMPR 1a1566adda docs: log Phase 3.3 overlay styling milestone
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bg76sLc43Wc3j5ZcLkboYR
2026-07-22 10:01:01 +02:00
JSLMPR 0dd64d96cd docs: log Phase 2 render + Phase 3.1/3.2 milestones
Record the operator-approved first render and the verified grade + true-peak
limiter results (TP -1.7/-2.7/-2.8 dBFS, I -16.3 LUFS) with commit references.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bg76sLc43Wc3j5ZcLkboYR
2026-07-22 09:41:51 +02:00
JSLMPR 0fcfca9283 Improve highlight render: filmic grade + true-peak limiter
Phase 3 quality fixes for the highlight renderer (multi-clip FfmpegEditRenderer
left untouched):

- cinematicVisualFilter: replace the weak fixed eq with a deliberate filmic grade
  (curves medium_contrast S-curve + teal-orange colorbalance + eq + unsharp +
  vignette). Richer blue, warm highlights, tonal contrast. Still one uniform look;
  beat/category-specific grading is future work (needs a validated grade enum).
- audio mix: add a brickwall limiter (alimiter limit=0.72) after loudnorm. The
  first render clipped at 0.0 dBFS true peak; measured re-render now lands
  -1.7/-2.7/-2.8 dBFS per highlight (all within the -1.5 dBTP gate), integrated
  loudness -16.3 LUFS.

Test updated; mvn -o verify green (245 tests, 0 failures).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bg76sLc43Wc3j5ZcLkboYR
2026-07-22 09:38:47 +02:00
JSLMPR a95d1fa0ac Wire local generative audio models into the highlight asset worker
Replace the unusable audiocraft path (requires xformers, which has no Intel-Mac
build) with runtimes proven to work offline on this machine:
- music: transformers MusicGen (facebook/musicgen-small)
- sfx:   diffusers AudioLDM2 (cvssp/audioldm2), resampled 16k -> 48k
- voiceover: Piper (unchanged), normalized to 48 kHz mono

The worker CLI contract and exit codes are preserved, so the Java
LocalAssetSynthesizer license gate and fail-closed behavior are unchanged.
Add tools/provision_local_models.py to materialize models into models/ from the
local HF cache with no network. Models and their license sidecars live under the
git-ignored models/ dir; both audio models are non-commercial (CC-BY-NC-4.0 /
CC-BY-NC-SA-4.0), recorded for later production review.

Add docs/cinematic-highlight-poc-plan.md tracking the PoC plan and milestones.
mvn -o verify: 245 tests, 0 failures/errors/skips (unchanged).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bg76sLc43Wc3j5ZcLkboYR
2026-07-21 23:00:57 +02:00
JSLMPR 97ba827d50 add asset generation 2026-07-21 10:03:27 +02:00
JSLMPR 618ba9af49 - Implement end-to-end cinematic highlight rendering pipeline
- Wire visual effects and local asset generation into highlight flow
  - Add director plan rendering with local asset worker
2026-07-12 01:20:18 +02:00
JSLMPR adc979eea8 Add local CV worker readiness checks 2026-07-11 17:46:40 +02:00
JSLMPR 80eca92d56 Add highlight rendering gap closure plan 2026-07-11 17:26:36 +02:00
JSLMPR 8195b58552 Add rich video editing diagnostics 2026-07-11 17:11:35 +02:00
JSLMPR e2f49e2e5a Add managed local CV worker startup 2026-07-11 16:50:54 +02:00
JSLMPR 9dc720b0cc Add runnable local CV model worker 2026-07-11 16:40:59 +02:00
JSLMPR 82e557905e Add local CV visual analysis provider 2026-07-11 10:49:11 +02:00
JSLMPR eea619a2d3 Add highlight visual analysis 2026-07-11 10:35:07 +02:00
JSLMPR fc17578549 Add highlight audio analysis 2026-07-11 10:23:07 +02:00
JSLMPR 5d5f8022f2 Add highlight scene segmentation 2026-07-11 10:16:07 +02:00
JSLMPR ed337c1268 Add highlight source analysis 2026-07-11 09:59:55 +02:00
JSLMPR 0b6e5afddf Add highlight source scheduler 2026-07-11 09:50:11 +02:00
JSLMPR 5ba108f740 Add highlight project folder contract 2026-07-11 09:42:55 +02:00
JSLMPR 9536928054 Add cinematic edit approval gate 2026-07-11 09:36:56 +02:00
JSLMPR 2dc3ec97f4 Add cinematic benchmark metrics 2026-07-11 09:28:13 +02:00
JSLMPR 72a0626ab7 Add cinematic category fixture integration tests 2026-07-11 01:29:23 +02:00
JSLMPR 2ec2b9c37f Add cinematic editing operator runbook 2026-07-11 01:26:46 +02:00
JSLMPR 9b56e89b4c Add cinematic render QA report 2026-07-11 01:25:38 +02:00
JSLMPR 2d0c331710 Add cinematic dynamic crop rendering 2026-07-11 01:20:39 +02:00
JSLMPR bb23ac80e1 Add cinematic audio mastering filters 2026-07-11 01:16:14 +02:00
JSLMPR 43fccb7dc6 Render cinematic text overlays 2026-07-11 01:06:38 +02:00
JSLMPR 376bc41685 Add local cinematic asset library 2026-07-11 01:02:38 +02:00
JSLMPR e3d69ad209 Add cinematic edit asset provider interfaces 2026-07-11 00:59:04 +02:00
JSLMPR 3348ae8e5d Validate cinematic edit plans 2026-07-11 00:54:52 +02:00
JSLMPR 5006dfd50b Add category-aware cinematic highlight planning 2026-07-11 00:50:12 +02:00
JSLMPR 5d889b00dc • working version but not cinematic 2026-07-11 00:32:46 +02:00
JSLMPR 13b7dc4cdf Complete cinematic editing implementation plan 2026-07-10 19:10:34 +02:00
JSLMPR e5a86257d1 Document local AI director workflow 2026-07-10 19:05:19 +02:00
JSLMPR 051f4e56d0 Add cinematic editing integration test 2026-07-10 19:00:40 +02:00
JSLMPR 8fc85320e9 Add cinematic edit observability 2026-07-10 18:58:57 +02:00