# Cinematic Highlight Quality Rules (source-adaptive) Derived from real defects found on the DJI and bowling sources (2026-07-23). The governing principle: **every rule is dynamic — it MEASURES the source (frames or audio) and adapts. Nothing is a fixed constant tuned to one clip.** A fixed grade/geometry/level that looks right on one video is wrong on the next. Legend: ✅ implemented · ⏳ planned (see `cinematic-highlight-poc-plan.md` P5.x). ## R1 — Exposure: normalize to a target, never crush ✅ - **Measure:** sample source frames (`ffmpeg signalstats` YAVG, 2 fps, bounded) → mean luma. `HighlightFfmpegRenderer.probeSourceLuma`. - **Adapt:** `exposureNormalizationFilter` picks a gamma that maps the measured mean → a target band (~120/255). Dark clip → brightened; well-exposed clip → left alone; over-bright → pulled down. - **Invariant:** the stylistic grade must be exposure-preserving — lift the black point, keep gamma ≥ 1, brightness ≥ 0, soft vignette. A grade must never reduce mean luma the way the old one did (111 → 63). - **Evidence:** bowling final went 63 → ~100 with the source-measured gamma 1.098. ## R2 — Orientation: respect the source, never distort ✅ - **Measure:** read display rotation (`FfmpegClipInspector` side-data / `rotate` tag) → effective W×H. - **Adapt:** `outputGeometry` renders portrait sources to a portrait frame, landscape to widescreen; the 2.39 letterbox is applied to landscape only. Portrait→portrait scale is proportional, so no stretch. ## R3 — Audio balance: the story audio must lead ✅ - **Rule:** the generated score is the bed and leads; source audio is ducked under it (−20 dB, −24 with narration); with narration, voice leads via side-chain ducking. No element is silently buried. - **Verify:** integrated loudness ≈ −16 LUFS, true peak ≤ −1.5 dBTP; confirm the score is audible, not just present. ## R4 — Duration: length follows the story ✅ - No fixed min/max highlight length. The cut is as long as the beats need (validator only checks positive duration + sane playback speed + candidate containment). ## R5 — No dead air: motion in held shots ✅ - **Measure:** per-shot motion = mean temporal luma difference (YDIF via signalstats) over the shot's source range. `HighlightFfmpegRenderer.probeSegmentMotion`. - **Adapt:** `pushInAmount` turns low motion into a stronger in-shot `zoompan` push-in and high motion into a gentle one (with a floor so every shot has a little life); applied before `setpts` so slow-motion survives. - **Evidence (bowling):** static opening shot measured lowest motion → strongest push (0.117); active celebration → gentlest (0.084). Confirmed visually (opening pushes in ~11% over 2s). ## R6 — Transitions: ease, don't jerk ⏳ (P5.11) - Ramp speed into a slow-motion beat (don't hard-switch playback speed); crossfade on beat boundaries where the cut isn't meant to be a hard cut. ## R7 — Overlays: bold, animated, synced ⏳ (P5.12) - Title/label text scaled to the frame, with an entrance (scale/fade) timed to the musical/edit accent — not small static text dropped on screen. ## R8 — Music sync: climax on the payoff ⏳ (P5.13) - **Measure:** the payoff beat's timeline position. - **Adapt:** prompt/trim the score so its peak lands on the payoff, not wherever the generator happened to put it. ## R9 — Show the action, not just the reaction — Tier 1 ✅ / Tier 2 ⏳ - **Tier 1 (measurement director, DONE):** `HighlightMontageDirector` measures a per-window motion curve (YDIF) and audio-energy curve (RMS), then composes a story-structured montage automatically: setup → continuous action/tension (release/roll/watch, never chopped) → slow-motion payoff on the audio climax → resolution button, trimming a high-motion camera-whip tail. Enabled by `highlight-scheduler.auto-director-enabled` (on in localpoc); writes `director/montage.json` after analysis. Verified on bowling: auto cut ≈ the hand cut. - **Tier 2 (semantic VLM director, DONE 2026-07-23):** `HighlightVisionDirector` + `tools/vision_caption.py` run a local vision-language model (moondream2, offline) to caption the payoff frame, then AUGMENT the Tier-1 montage with a semantic overlay and a scene-informed music direction. On bowling it read the celebration and produced the overlay "STRIKE" and a scene-accurate music prompt — automatically. Enabled by `highlight-scheduler.vision-director-enabled` (localpoc on); ~25s/frame on CPU; fails soft (Tier-1 stands). moondream2 is Apache-2.0 (commercial-friendly, unlike the CC-BY-NC audio models). - **Source caveat:** a director can only cut what was filmed. If the camera never shows the pins, no tier can. --- Rules R1–R5 are live in `HighlightFfmpegRenderer` / `FfmpegClipInspector` / `HighlightDirectorPlanValidator` and apply to **every** project automatically. R6–R9 are the next implementation targets; each must likewise be driven by a source measurement, never a per-video constant.