Phase 3 quality fixes for the highlight renderer (multi-clip FfmpegEditRenderer left untouched): - cinematicVisualFilter: replace the weak fixed eq with a deliberate filmic grade (curves medium_contrast S-curve + teal-orange colorbalance + eq + unsharp + vignette). Richer blue, warm highlights, tonal contrast. Still one uniform look; beat/category-specific grading is future work (needs a validated grade enum). - audio mix: add a brickwall limiter (alimiter limit=0.72) after loudnorm. The first render clipped at 0.0 dBFS true peak; measured re-render now lands -1.7/-2.7/-2.8 dBFS per highlight (all within the -1.5 dBTP gate), integrated loudness -16.3 LUFS. Test updated; mvn -o verify green (245 tests, 0 failures). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Bg76sLc43Wc3j5ZcLkboYR |
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